Saturday, 9 June 2012

The Chronicles of Jack The Axe


Hello Humpty

For the first few weeks of his re-animation Humpty’s thoughts were extremely basic.

Eat, eat and stay out of sight when not eating.

Though his brain looked after all motor functions Humpty’s independent thought and history were absent. He had lost all personal identity when he was reborn.

Humpty understood simple instructions and knew how to keep out of harm’s way but in the general scheme of things all he wanted to do and think about was eat.

That was until recently.
A little voice had one day spoken to him deep down in the recess of his rotting brain.

First it was simple greetings like:
Hi, hello and good morning.
And simple pleasantries like:
How are you this morning? Good night and Well done when Humpty caught one of the remaining rats or trapped a gnome.

At first Humpty was confused and tried to locate the voice but in a short while he became comfortable with the pleasant voice and as time passed tried to communicate back in his own way.

Humpty had found a friend.

The Necromancer made no attempt to befriend, communicate or spend time with Humpty other than to let him out to feed most nights.
He saw Humpty as nothing more than a Fairy disposal tool.
What the Necromancer wasn’t aware of was that Humpty Dumpty was being subtly programmed by someone who understood the mechanisation of the zombie infinitely better than he.

What do we do with a problem like Humpty?

The Necromancer procured a wagon from the town council vehicle pool and collected Dumpty from the abandoned shed at the docks where he had been kept hidden these last few weeks. It was just before dawn but the Necromancer knew the King had ordered a higher number of soldiers onto the street recently, to deal with the spate of disappearances of Fairy folk and to stem the groundswell of rumours that he was suppressing the truth of it happening at all.

The Necromancer in his position of Post Master General may have influence over the Kingdom’s Council and bureaucracy but to the Military he was just another citizen, so he made certain all his papers were in order.

He still had a few of the Pied Piper’s enchanted rats to keep Humpty content for the journey, unsure whether going near or through a large Fairy population may set off a feeding frenzy or other such slaughter. Humpty was still an unpredictable force, so he had to be careful and hopefully a full egg would safe guard against accidents.

The Necromancer had no trouble leaving the town centre, as there were no alerts current and the gate guards were usually searching for illegal people and goods coming in to the Kingdom rather than out.
Humpty was surprisingly quiet on the trip through town and the Necromancer congratulated himself on his enchanted rat solution. What he wasn’t aware of was that the zombie Dumpty was listening in rapt delight to the stories being told to him by the voice in his head.
A story of a greedy King and a vicious soldier who slays a peaceful giant and how a special egg came to save the world.

The trip to the witch’s house was a good half-day journey and the Necromancer didn’t expect to arrive till about noon. This, by his calculations gave him plenty of time to achieve his mission and come home under the cover of darkness. It was a well planned trip the only down side was what he saw along the road as he travelled.
Fairy folk were everywhere, Dwarfs, goblins, gnomes, enchanted toys and animals. More than he could stomach and it took all of his will power to stop himself from running some of them over or worse still, releasing Dumpty from his covered wagon.
Not that Humpty Dumpty would have done anything. Humpty was lying down blissfully listening to the voice in his head recount great deeds of hero eggs and their adventures to be bothered with anything outside.

When the Necromancer finally reached his destination he made sure he traveled a little bit further up the road and waited with the carriage after releasing the zombie Dumpty. Even though these woods were sparsely populated it didn’t mean there wouldn’t be others who may implicate him later.
Caution was the Necromancer’s best ally.
It took the Necromancer such time and effort to rouse Humpty from his wagon that for a short while he actually thought Humpty may have gone into some sort of ovum coma. Let’s face it there was so much he didn’t understand about this creature he had bought back to life.
Something he would soon painfully realise.


To be continued.......

Edited by Cathie Tranent, art by Simon Sherry

No comments: